Saturday, January 12, 2008
Need for Speed: ProStreet | About of PC Games
Need for Speed: ProStreet has taken the Need for Speed series in a new direction of gameplay. Instead of an arcade style of gameplay which has dominated the series, ProStreet focuses much more on realism and moves closer to, racing simulation. Driving assistants to make driving easier and more arcade-like can be turned on from the in-game menu, and handle braking and turning. Unlike its predecessors, all racing in ProStreet takes place on closed tracks, thus making it the first game in the series not animating illegal racing behaviour, as a result there aren’t any police in the game. Performance tuning takes up a large part of gameplay in a way that even a small adjustment of the shape of a car’s body impacts its performance. The Autosculpt feature carried forward from Carbon, but with much greater detail, present in every part that can be added. There are thousands of aftermarket upgrades, both visual and for performance, from real-life performance brands.[3]