
Gameplay
The prime emphasis of the series is on shooting. Almost all of the gameplay involves utilizing bullet-time to gun down foe after foe. Levels are generally straightforward, with almost no key-hunting. However, some levels do incorporate platforming elements and puzzle solving. Ammo is in constant supply, as all enemies drop some ammo when killed.
Survival is highly dependent on the use of bullet-time, but bullet-time is limited and can run out if over-used (although every enemy killed by the player earns a little more bullet-time). It can be difficult for many gamers to get through the later levels without quicksaving and quickloading multiple times.
The game's A.I. is heavily dependent on pre-scripted commands. Most of the apparently intelligent behavior exhibited by enemies, such as taking cover behind obstacles, retreating from the player, or throwing grenades, is pre-scripted. Thus, when replaying a level, enemies perform exactly the same behaviors each time. The only enemies that would dodge and roll were the Mercenaries (operatives in black ski-masks) and Killer Suits (men in sunglasses and business suits).
Higher difficulty levels were extremely challenging, especially the time-limited "New York Minute" where the player had to reach checkpoints before time went out (killing enemies replenishes time). Upon completing the game on "Dead on Arrival", Max is transported to the "Final Battle" where the player then fights in permanent bullet time against 20 Killer Suits each armed with the Pancor Jackhammer automatic shotgun. Upon completion of this task, the player could view a secret room with various photographs of New York locations used by the developer, Remedy, as well as a picture of the development team.
The original Max Payne at times can be a highly difficult game. On the highest difficulty setting, Max is extremely fragile and dies after only 5 pistol bullets, 3 assault rifle bullets, or 1 dead-on shotgun blast. Contrary to most FPS games, most enemies are actually more durable than the player character, with later enemies being able to survive 2 or 3 times as much damage as Max.
Links:
http://rapidshare.com/files/9145622/MAX_PAYNE.part1.rar
http://rapidshare.com/files/9183597/MAX_PAYNE.part2.rar
http://rapidshare.com/files/9207172/MAX_PAYNE.part3.rar
Pass: www.leechinghell.6x.to